![]() ![]() Standard video game fare, but The Pathless manages to be sparse and winningly odd all the same. You have to purify a bunch of corrupted guardians who take the form of mega-animals, and then tackle the baddy who's behind all this, travelling upwards from one huge stretch of land to the next as you go. Haven't they always? You play a lone archer in this vast wilderness tasked with putting things back together again. The world is in danger and the ancient gods have fallen. Availability: Out November 12th on PC and PS4 and iOS as part of Apple Arcade, out on November 19th on PS5 in the UK (November 12th in the US). ![]() And inside? You know, the Pathless is alright. A bright scarlet blot on a cold blue landscape. And when I emerged again, the red storm that stalks you across these huge maps was waiting right outside, right below me, a boiling angry Jupiter, threads of toxic cloud churning within it. I would have wandered up here for no reason at all. I went inside and did some video game stuff, but mainly I just enjoyed the fact of where I was, the roof of the world, the wind billowing through tiled windows and the place I'd come from a dizzying sprawl far below me. Yesterday I climbed a blasted cliff of ice and ancient stone to find a small temple at the top, built along a narrow ridge. But when you're on the ground or in the air the game often feels endless: clear and spacious, slopes and contours and steppes in every direction. You can race through this whole adventure and be done in four hours, probably less. And I mean size in a very specific sense. It's the sheer size of The Pathless that I love. Vast maps bring out the best in this sparse yet memorable adventure. ![]()
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